using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GorillaEngine.ICore {
    public interface IExtendedDrawable {
        Texture2D Texture { get; set; }
        Vector2 Position { get; set; }
        Action<SpriteBatch> RenderAction { get; set; }
        void Draw();
    }
}